Hero & Spell Build Planner
Simulate squad setups, evaluate tactical spells, and calculate team Effective HP and DPS against Chapter 1, 2, 3 and Extreme waves.
Per the official game design, underlying damage formulas and hit frames are unconfirmed. This planner acts strictly as a progression advisor (which pack to buy, which 3 masteries to prioritize, and roster weakness diagnostics).
โ๏ธ Step 1: Select Your Current Run State
๐ก๏ธ Step 2: Select Your Active Squad (3/5)
Showing 8 Playable Units in Demo v0.33๐ Strategic Recommendations for Chapter 1
Basic Pack Box (270g Bundle)
Best early ROI. Costs 270g (10% discount over 3 singles) and grants 3 upfront Gems. Spam open in Chapter 1 to star up Squire/Barbarian and pull Bowman for Wave 6.
Increases Gold earned per wave by +25%. Compound interest on early pack purchases is paramount.
Buffs attack speed or health across all deployed units, scaling duplicate star value.
Mandatory before Wave 6 to make arrows bounce +1 time against flying bat swarms.
๐ How Does the Build Planner Estimate DPS & Readiness?
Combines base hero attack damage with active attack speed buffs (Battle Cadence, Bard War Song) and expected critical strike rates.
Aggregates frontline unit hit points alongside Tower barricade fortification mastery nodes to estimate wave soak capacity.
Detects game-altering hero combinations (e.g. Illusionist Decoy + Fire Mage Burn) and applies multiplicative clear bonuses.