Spells & Magic Mastery
Spells are active tactical commands cast from your commander tower. Although frequently neglected by beginner players, high-level players leverage Frost Nova freezes and Fireball bursts to control elite waves.
Only Fireball and Raise Skeletons are confirmed usable in current public Demo v0.33 builds. Other spells are early developer concepts or ideas mentioned in community chats and are clearly flagged as Planned / In Development below.
Fireball
Casts an explosive fireball at target location dealing area of effect damage and igniting ground briefly.
- Mastery increases blast area of effect.
- Mastery amplifies lingering burn tick damage.
Raise Skeletons
Summons temporary skeletal distraction minions ahead of your barricade to taunt and soak incoming hits.
- Mastery increases minion durability.
- Mastery unlocks defensive retaliation perks.
Frost Nova (In Development)
Developer-discussed crowd-control spell concept designed to freeze monsters across the lane.
- Unreleased in Demo v0.33.
- Stats and cooldown unconfirmed.
Lightning Strike (In Development)
Concept single-target burst spell designed to snipe elite boss targets and chain to nearby enemies.
- Unreleased in Demo v0.33.
- Stats and cooldown unconfirmed.
Healing Rain (In Development)
Concept sustain spell designed to restore hero health and repair barricade integrity.
- Unreleased in Demo v0.33.
- Mechanics unconfirmed.
Midas / Economy Surge (In Development)
Concept economic acceleration spell to convert fallen enemies into bonus currency.
- Unreleased in Demo v0.33.
- Mechanics unconfirmed.