Demo v0.33 Baseline: Data derived from in-game tooltips & gameplay observation. Numbers will evolve for Steam/Mobile launch (Nov 10, 2026). Steam Next Fest Oct 19 →
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Chapter Walkthroughs & Wave Guides

Defeating chapter bosses unlocks higher-tier card packs in the shop. Use our verified wave roadmaps to counter charging behemoths, air gargoyles, and boss enrage timers.

Chapter 1 Difficulty: Beginner 10 Total Waves

Chapter 1: The Outskirts

The introductory chapter teaching core booster pack economy, frontline barricade positioning, and anti-air target prioritization.

Full Boss Walkthrough
Chapter Boss: Chapter 1 Boss (Winged Gargoyle Behemoth)

Observed Archetype: Air-to-Ground Flying Dive Boss

Phase Mechanics:
  • Phase 1: Airborne Bombardment: Bowman focus-fires the airborne boss while Squires soak ground projectiles.
  • Phase 2: Barricade Dive Slam: Cast Raise Skeletons or trigger Fireball right as he impacts the ground.
Recommended Core Heroes
Squire Barbarian Bowman

Balanced starter triangle: Squire holds ground, Barbarian cleaves, Bowman handles all aerial threats.

Chapter 2 Difficulty: Moderate 15 Total Waves

Chapter 2: The Crypts

A substantial difficulty jump. Introduces ranged skeleton archers, physical-immune wraiths, and high-health charging behemoths.

Full Boss Walkthrough
Chapter Boss: Chapter 2 Boss (Undead Lich Summoner)

Observed Archetype: Channeled Beam & Minion Swarm Boss

Phase Mechanics:
  • Phase 1: Channeled Death Beam: Use Monk stuns to interrupt the channel, or deploy Illusionist decoys to redirect beam angle away from the tower.
  • Phase 2: Horde Surge: Fire Mage Pyroclasm and persistent fire pools to burn minion waves.
Recommended Core Heroes
Barbarian Fire Mage Illusionist Monk Bowman

Fire Mage burns physical-immune wraiths while Illusionist decoys protect your tower from lethal boss channels.

Chapter 3 Difficulty: Hard 20 Total Waves

Chapter 3: The Climax

The final and most demanding chapter available in the current Demo. Features fast-moving demon cavalry, heavy armored juggernauts, and a boss with unique mechanics.

Full Boss Walkthrough
Chapter Boss: Chapter 3 Boss (Gimmick Boss Encounter)

Observed Archetype: Multi-Phase Heavy Cleave & Enrage Boss

Phase Mechanics:
  • Phase 1: Frontal Cleave & Summons: Place Illusionist off to the flank to turn the boss away from the center barricade.
  • Phase 2: Enraged DPS Window: Focus fire with high attack-speed heroes and vulnerability curses.
Recommended Core Heroes
Illusionist Fire Mage Witch Doctor Elf Barbarian

Decoys redirect lethal frontal attacks, Witch Doctor amplifies team damage, and Elf executes high-priority targets.

Chapter 4 Difficulty: Extreme 50 Total Waves

Extreme Endless Mode

The repeatable prestige challenge mode in the Demo. Enemies scale indefinitely in speed and health, testing the limits of crowd control and percentage-based scaling.

Full Boss Walkthrough
Chapter Boss: Endless Scaling Waves

Observed Archetype: Scaled Elites & Invasions

Phase Mechanics:
  • Endless Scaling: Permanent crowd control (stuns, decoys) and percentage damage.
Recommended Core Heroes
Illusionist Fire Mage Witch Doctor Elf Monk

Lock down fast runners with decoys and stuns while stacking percentage burn and vulnerability.