Chapter 1 Beginner Difficulty
10 Waves
Chapter 1: The Outskirts
The introductory chapter teaching core booster pack economy, frontline barricade positioning, and anti-air target prioritization.
Note: Boss names and exact numerical HP are not published in Demo v0.33 UI. Strategies are derived from gameplay observation.
๐ก๏ธ Recommended Clear Composition
๐ Wave-by-Wave Tactical Roadmap
Waves 1โ4
Threat: Early swarming ground goblins and vermin.
Tactical Response:
Open 100g Basic Packs immediately. Place Squires in front to absorb melee hits and Barbarians behind to cleave.
Common Pitfall: Hoarding Gold early instead of building card stars.
Waves 5โ7
Threat: Airborne bat swarms and flying monsters.
Tactical Response:
Crucial turning point: Squires and Barbarians CANNOT hit flying units. You must recruit Bowman (9% drop in Basic Pack) and prioritize the Trickshot Bounce mastery upgrade.
Common Pitfall: Having no ranged units deployed; flying bats will fly straight over melee units and damage the barricade.
Waves 8โ10
Threat: Armored ground commanders and the Chapter 1 Flying Boss.
Tactical Response:
Hold the Fireball spell until the boss lands near your barricade to wipe accompanying ground minions simultaneously.
Common Pitfall: Firing spells blindly while the boss is airborne and out of blast range.
๐ Boss Encounter: Chapter 1 Boss (Winged Gargoyle Behemoth)
Chapter 1 Boss (Winged Gargoyle Behemoth) Archetype: Air-to-Ground Flying Dive Boss
Moderate health pool; exact HP hidden in UI. Phase 1: Airborne Bombardment
Observed Mechanics:
Hovers in the air launching ranged stone projectile salvos at frontline defenders.
Recommended Counter: Bowman focus-fires the airborne boss while Squires soak ground projectiles.
Phase 2: Barricade Dive Slam
Observed Mechanics:
Crashes down into melee range directly at your wall, dealing heavy impact damage.
Recommended Counter: Cast Raise Skeletons or trigger Fireball right as he impacts the ground.
Reward for Defeat:
๐ Unlocks Advanced Packs in Shop & Chapter 2 Access